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Our Pinewood Derby will be held during Pack Night on Friday, February 16th, 2007 @ 6:30 pm in the Frank J
Carasiti Elementary (FJC) School. Track setup will begin at 6:00 pm and any
help is appreciated.
Racing Divisions
Tigers -
Check-in: 6:30-6:45 pm. Race Time: 6:45-7:00 pm.
Wolves -
Check-in: 6:45-7:00 pm. Race Time: 7:00-7:15 pm.
Bears -
Check-in: 7:00-7:15 pm. Race Time: 7:15-7:30 pm.
Jr. Webelos -
Check-in: 7:00-7:30 pm. Race Time: 7:30-7:45 pm.
Sr. Webelos
Check-in: 7:00-7:30 pm. Race Time: 7:45-8:00 pm.
Finals -
Race Time: 8:00 - 8:15 pm.
All times are approximate. Please arrive early and be patient if we
are running behind.
Rules
Once your car has been turned in and passed inspection you will no longer
be able to touch it. All graphite application should be done prior to your arrival
at the school. Graphite is impossible to clean up therefore there can be no
graphite application done in the school at all!!!
For all scouts in Wolf, Bear, and Webelos Dens, the first, second, and third place winners
will be eligible to race in the District Championships.
If you haven't already received a kit through the Pack, Pinewood Derby
Kits can be purchased at Suffolk County Council, BSA, 7 Scouting Boulevard, Medford
(off Horseblock Road approximately 1/2 mile south of the LIE). You can also order a kit by
telephone (1-800-323-0732, Item # 1622).
Race Car Specifications
All racers, regardless of division, must comply with the following racing specifications
which are excerpted from the Official Grand Prix Pinewood Derby Kit Instructions:
Width: Overall width shall not exceed
2-3/4".
Length: Overall length shall not exceed 7".
Weight: Weight shall not exceed 5 ounces. No
loose materials of any kind are permitted in the car. The car may be hollowed out and
built up to a maximum weight by the addition of wood or metal only, provided it is
securely built into the body.
Wheels & Bearings: Washers and bushings are
prohibited. The car must have four operational wheels. Only the original Cub Scout
Pinewood Derby Car wheels are allowed. Four seperate nails must be used to attach
the wheels. No solid axles are allowed.
Springing: The car shall not ride on any type springs
or suspension system.
Details: Details such as steering wheel, driver,
decals, painting, or interior detail are permissible as long as these details do not
exceed the maximum length, width, and height specifications.
Attachments: The car must be free-wheeling with
no starting devices.
Inspection: Each car must pass inspection by the
Official Inspection Committee before it may compete. The Inspectors have the right to
disqualify those cars which do not meet these specifications.
Guidelines for Assembly
The following guidelines are to be followed when building a Pinewood Derby racer. These
guidelines are established to minimize controversy over the degree of parental involvement
in the construction of the car. Remember that, ideally, the building of a Pinewood Derby
car is a father-son endeavor. If a father is unable to assist the Scout in building the
racer, help from a mother, older brother/sister, uncle, grandparent, or other adult is
encouraged.
Car Design - The Scout should select and produce a sketch of the car
design. Ensure that the width of the car is 1-3/4" or greater at the points where the
wheels are attached. If the width is less than 1-3/4" at these points the car will
not fit on the track.
Shaping the Car Body - In most cases, the adult is encouraged to rough
cut the car body. This is particularly true if power tools are used.
If hand tools are used, let the Scout assist in cutting the shape. Use
this opportunity to instruct the Scout on the proper use, care, and storage of the tools
that you are using.
If power tools are used, ensure that all safety devices associated with
the tools are employed. Use this opportunity to instruct the Scout on the safe operation
of power tools. Make sure that safety glasses/goggles are worn by anyone around a power
tool in operation.
Finishing the Car Body - ALL sanding, painting, decal application, or
other
detailing of the car body should be done by the Scout. Once the shape of the car body is
established it is the Scout's sole responsibility to finish the car. Guidance by the adult
is encouraged, but actual performance of the work should be done by the Scout. Once again,
use this opportunity to instruct the Scout on sanding technique, painting skills, etc.,
but don't forget to let the Scout do the work!!!
Wheels and Axles - Adults should take the lead in preparing the wheels
and axles. All of the steps that follow are critical if the car is to be a fast racer!
As noted in the instructions that come with the racer, remove the wheel
seams using a drill (electric or hand), a six penny finishing nail, and a piece of fine
sandpaper glued to a flat block. Let the Scout assist by having him hold the sandpaper
(all ages) or the drill (recommended for Webelos only).
Insert the axles (without the wheels) into the car body to within
1/4" of the head of the axle. MAKE SURE THAT THE AXLES ARE INSERTED
PERPENDICULAR TO CAR BODY. AXLES INSERTED AT AN ANGLE WILL PRODUCE EXCESS FRICTION BETWEEN
THE WHEEL AND THE AXLE, CAUSING THE CAR TO RACE SLOW. Gently remove the axles with a pair
of pliers by slowly twisting and pulling on each axle.
Prelubricate (a) the inside of each wheel and (b) the part of the axle
near the head where the wheel will rotate with dry powdered graphite. DO NOT USE REGULAR
OIL OR SILICON SPRAY. THESE LUBRICANTS CAN SOFTEN THE PLASTIC WHEELS.
Slide the wheels over the axles and gently tap the axles into the car
body. A gap of 1/32" (How do you measure that?!!) is recommended between the wheel
and the car body. In short, a slight gap should exist between the wheels and the body.
Each wheel should turn freely.
Tips and Techniques
A car with a sleek, aerodynamic shape generally races faster than a car
with a "boxy" shape.
Take plenty of time to sand the racer body. Make the body as smooth as
possible.
Add weight to the body. Cars are allowed to weigh a maximum of 5 ounces.
We've all seen many "fast-looking" cars line up to race only to see them slow
down considerably near the end of the track. This is usually the sign of a
"light" car.
Check out the order sheet that came with the Pinewood Derby Kit.
Weights, templates, graphite, decals, and paint can all be purchased through the mail or
over the telephone.
Seal the body. Use some sort of wood sealer or "Dull-cote"
spray to seal the wood grain of the racer. This will result in a glossier finish.
Spray paint normally results in a much better finish than brushed on
paint. Many (8 to 10) coats of light spray paint result in a hard, bright, and shiny
finish.
Don't put the wheels on before you paint the car!!! Finish the body of
the car completely before attaching the axles and wheels.
As noted in the Guidelines, ensure that the axles are perpendicular to
the body of the car. Axles installed at an angle will guarantee that the car will run
slow.
Once the axles and wheels are installed and properly aligned, a small
drop of glue near the point of each axle (toward the center of the car body) will help to
keep the alignment from shifting. Don't get any glue near the wheel end of the axle!
No matter how much fun it is to push these cars around on the floor,
wait until after the race to do so. Scooting the racers around, dropping them on the
floor, etc., can damage the wheels and can knock the car out of alignment. Treat the car
with care until after the race is over!
Pictures of Completed Pine Wood Derby Cars:
There's a great page at Pinepro.com
showing a bunch of completed cars. From the Batmobile to the Cheese and
Mouse car to the Volkswagon Minibus, you'll get loads of ideas on how to
customize your car for the big race.
(Pinewood Derby text borrowed from Cub Scout Pack 339, Port Jefferson
Station, NY)
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